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100+ Events That Could Happen When A God/Goddess Dies

Over one hundred world-changing events that occur when a God/Goddess dies.




  1. (Knowledge) Ancient tomes of sacred lore begin fading away.
  2. (Life) All healing magic now comes at a cost to the casters own health.
  3. (Light) The sky is darkened to a permanent twilight.
  4. (Nature) Large swathes of wilderness are infected by a strange rot.
  5. (Tempest) Droughts spread across the land as rain doesn’t fall as often.
  6. (Trickery) People with normally good humor become cold and bitter.
  7. (War) Morale is decreased and soldiers begin to mutiny against their officers.
  8. (Death/Grave) Undead creatures have a chance to randomly rise from graves without a spell cast by a necromancer.
  9. (Forge) The knowledge of forging mithral and adamantine armor and weapons is lost.
  10. Nothing. Once the god is the creator of it’s own domain, but it is able to maintain itself in its absence
  11. (Arcana) All spells now have a chance to go wild.
  12. (Fire) The world becomes cold as it goes into a long winter
  13. (Air) The air becomes polluted and difficult to breath. Many people die of lung related issues.
  14. (Water) Rivers and oceans go stagnant and unmoving.
  15. (Earth) The land becomes infertile and unusable.
  16. (Time) Time rifts start appearing everywhere causing things from the past and the future to come into the present.
  17. (Dragons) All dragons, dragonborn, and kobolds turn to dust
  18. (Darkness) The world becomes filled with endless light and a never ending day
  19. (Love) Family and friends start to hate one another and form grudges over the smallest things
  20. (Order) Revolutions happen everywhere and anarchy reigns supreme
  21. (Good) Empathy and altruism are no more as people are looking out for themselves
  22. (Evil) Angels descend from the heavens to purge the world now knowing that there is no evil god to protect the wicked
  23. (Nature) The forests run amok. Animals and plants invade cities, as every natural order accelerates out of control.
  24. (Nature) Conversely, the forests and fields begin to die. Animals grow sickly and lethargic.
  25. (Nature) The seasons begin to spin out of control. A day dawns with blazing heat, but snow covers the ground to a foot by lunch, and a monsoon rages that night.
  26. (Death) Nothing may die. Nothing. Not the cattle, not the sickly, not the old, not those grievously wounded. Souls are bound to their bodies, and may never set off on their journey. Chop someone into bits, and every tiny piece still twitches in agony.
  27. (Any) As the gods ‘body’ decomposes their essence (what they were the god of) infects the land affecting all who lived below their realm eg if the goddess of nature dies – nature explodes over the area (eventually after hundreds of years the natural green will die and become the land will become barren after the body completes decomposing). If it was the god of war or anger – every person and animal in the realm becomes driven by anger/easily angered, and plants become more dangerous, etc
  28. (Nature) nature becomes twisted and more and more aberration like.
  29. (Nature) herbivores turn predatory and hunt for meat
  30. (Forge) weapons turn weak, Metal is prone to bending and it tarnishes easily.
  31. (Weather) drought spreads across the land
  32. (Weather) destructive “sunder storms” where lightning falls like rain destroy the landscape.
  33. (Weather) winter never ends.
  34. (Any) Angels, demons, fey, other gods, and spirits start competing for that gods power and worship to fill the vacuum
  35. (Any) If the god who dies has worshippers still his corpse enters an odd undead state. He’s too week to be an actual god again or become truly alive again. However his remaining worshippers keep him from truly dying.
  36. (Any) desecration of the area in which it died.
  37. (Any) the nature and landscape where it died twisting to reflect the gods domain
  38. (Any) people in the area also changing to reflect the gods domain
  39. (Any) powerful magic soaks into the land creating powerful items. Things like spiders whose venom can only be cured by other god touched magic. Plants whose berries heal you and their juice can even raise the dead, etc.
  40. (Knowledge) every self aware creature must succeed on a DC 10 Int saving throw or take 1D4 psychic damage and lose as many memories as the DM decides while also losing 1d4 Ing Stat.
  41. (Any) The heavens begin to fall to earth/fuse with the material plane
  42. (Any) Paladins will be in a huge pickle during their conquests.
  43. (Protection) Warding and shielding spells no longer work.
  44. (Protection) The ancient wards that kept the Elder Evils, horrible beings whose power even the gods fear, at bay fall.
  45. (Any) People realize the gods are not immortal, and in reaction, faith in all of the gods begins to falter.
  46. (Tempest) The entire world becomes still: no wind, no waves, not even clouds, like the world is perfectly smooth.
  47. (Trickery) Nobody remembers that they can lie. Everyone either states the truth or is silent, ruining the world’s governments by disabling political maneuvering.
  48. (Forge) Metal no longer melts, making all previously forged weapons exponentially more valuable, even an old rusty sword.
  49. (Any) All of the people that were sacrificed to the gods come back (betrayed heroes, betrayed family members etc), but all of the things that gods has given to us fade away.
  50. (Any) Outsiders from other worlds reveal themselves as the liberators, freeing us from our oppressors by killing the gods.
  51. (Any) The god is replaced by another god that does a terrible (or better) job as the dead god temporary replacement.
  52. (Any) The god was slain, the being that slew the god gains the gods power or becomes the god
  53. (Any) Nothing. The god may have been responsible for creating or shaping it’s aspect, but once it was created it doesn’t need the god to maintain it.
  54. (Any) The gods power leaks from its remains. Any magic of the gods aspect is greatly amplified for several years. The closer to the remains the greater the power is amplified
  55. (Death) Everything that dies rises as a zombie.
  56. (Death) Spirits of the dead are unable to move on. Everything that dies becomes a ghost.
  57. (Death) Spirits of the dead start coming back to the living world
  58. (Knowledge) people begin to forget things. (Names, places, history, how to do things, what they were doing, etc.)
  59. (Life) every living thing becomes sterile (animals are unable to have children / plants cant produce seeds)
  60. (Nature) microorganisms reproduce at an accelerated rate & every other living thing gets wiped out
  61. (Nature) plants and animals become withered anemic versions of themselves
  62. (Nature) plants and animals begin to die off (decay / rot / slowly crumble to dust / slowly turn to ash)
  63. (Nature) plants and animals begin to mutate into monstrous versions of themselves
  64. (Nature) plants experience explosive growth and begin to take over everything
  65. (War) People begin to become more violent and warlike.
  66. (War) People begin to become too apathetic to fight each other. Eventually, people become too apathetic to do much of anything. They just stand around in a daze until the die of starvation or thirst.
  67. (Any) All clerics suddenly overload on divine power (as if the gods power has been divided between them). And they all start to slowly go mad, and start to lose control.
  68. (Light) a massive and well known constellation vanishes and leaves a dark patch right in the middle of the night sky
  69. (War) A vanquished war-god drops his enormous miles-long sword, which falls to Earth and pierces deep into the planet’s mantle
  70. (Death) The god’s followers begin killing at random, hoping the power of their faith will resurrect him
  71. (Light) Random people all over the realm begin to go blind
  72. (Tempest) A whirling hurricane forms in the middle of the Ocean… and doesn’t stop growing
  73. (Forge) The followers of this deceased god begin a pilgrimage to destroy every craft ever created and stamped with his symbol
  74. (Arcana) The god’s death leaves a hole in the weave. Something… unwanted fills in the gap with Its body.
  75. (Nature) The wood of the deity’s patron plant (oak) begins to disintegrate into dust all over the world. Buildings topple.
  76. (Life) This god’s followers have a crisis at the oxymoron of their god dying. They are slowly driven insane
  77. (Grave) The god itself rises as an undead, an anathema to its own mission
  78. (Arcana) People start forgetting spells. (As a spell is cast, roll to see if that is the last time it is cast)
  79. (Arcana) Everyone gains a cantrip. Now this minor power is just something everyone does, like breathing or eating.
  80. (Any) Suddenly there is a war in the cosmos. Minor deities, greatly powerful beings like Warlock Patrons, and other generally unknown greater powers are vying for the position.
  81. (Any) Upon the god’s death, their body is split into thousands and thousands of pieces. These rain down like meteorites but instead of being falling rock bits, it’s a new people recently awoken. Who are these newcomers and what is their memory of or connection to this lost god?
  82. (Tempest) Ocean currents fluctuate wildly
  83. (Earth) Widespread tremors and volcanic activity
  84. (Tempest) Unpredictable squalls
  85. (Light) Continuous winter sets in
  86. (Order) Ubiquitous revolutionary sentiment arises
  87. (Music) Instruments quickly go out of tune, and singers forget words and have their voices crack more often
  88. (Magic) All casters and magic items are treated as one level lower
  89. (Nature) Animals behave erratically and crops fail
  90. (Fate) Prominent heroes begin to meet ignominious ends
  91. (Luck) Coin tosses and dice rolls result in predictable patterns (Heads tails, heads, tails/1,2,3,4,5,6,1 etc.)
  92. (Luck) Randomness begins to fade. The first to go are critical successes and critical fails, but very rapidly all rolls end up as 10.5’s.
  93. (Any) Their power returns to its source where anyone could take it for themselves
  94. (Any) When trees and plants are cut down, instead of sap, blood starts to weep from the cuts.
  95. (Winter) Animals that hibernate don’t wake. Plants and trees stay in their winter state. Even if the weather gets warmer things affected by season act like it never ended.
  96. (Knowledge) every creature’s INT ticks down steadily as their memories slowly disappear until all life is reduced to animalistic intelligence.
  97. (Death) no one can die anymore. HP can’t be dropped below 0 and no one can die of old age, accumulating age bonuses and penalties until all physical stats are reduced to 0.
  98. (Light/sun) the sun and stars go out. The temperature continuously drops until the entire world is frozen over.
  99. (Magic) all spells, enchantments, supernatural and spell-like abilities, etc. get progressively weaker until the entire world is basically in a null-magic zone.
  100. (Nature) plants and animals become incapable of reproducing.
  101. (Life) healing magic no longer works. Natural healing progressively weakens until it too is no longer possible.
  102. (Trickery) it becomes impossible for anyone to lie or mislead
  103. (Forge) a small mountain range of metals and the occasional gem crashes into the planet in 3… 2… 1…
  104. (Knowledge) everyone receives random revelations rather simultaneously.
  105. (Trickery) some guy shows up three days later, wondering what all the hubbub’s about.
  106. (Life) Every wound healed by their clerics starts to rot, and everyone reanimated becomes undead.
  107. (Trickery) Their holy texts go blank, holy symbols turn to dust, and all knowledge of the god is ripped from mortal minds, the god is dead and forgotten in all ways. While most people feel like they’ve forgotten something, the most devout worshippers to the lost god go mad from the hole in their mind and soul.
  108. (Trickery) The gods secrets are spread throughout the world, the common-folk learn of their rulers corruption, people discover their spouses cheating, children learn their beloved dog didn’t go to a farm, all secrets good and bad are made known and will rip families, kingdoms, and even other faiths apart.
  109. (Any) A shockwave of power blasts through the realms, knocking everything unconscious for d10 hours
  110. (Arcana) Spellcasters and magic items begin to “glitch”, causing them to either be completely unable to cast spells/activate items or the spells go wild.
  111. (Any) People and clerics begin to notice that something is…missing…
  112. (Nature) Many two headed animals are born the following day.
  113. (Any) The god(s) start to slip away out of people’s mind, and they start questioning if they were ever thing to begin with.

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