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100 Adventuring School Superlatives

One hundred superlatives that get awarded in Adventuring School.


A staple of any good yearbook is the “Most likely to…” section detailing what everyone expects from the students. Adventuring school is no different. What awards are these budding adventurers voting for?




  1. Most Likely To Retire Early
  2. Most Likely To Catch On Fire
  3. Most Likely To Sell Their Soul
  4. Most Likely To Become Immortal
  5. Most Likely To Work For A Beholder
  6. Most Likely To Marry A Doppelgänger
  7. Most Stealthy
  8. Most Likely To Arm Wrestle An Orc
  9. Most Likely To Be Eaten By A Mimic
  10. Most Likely To Start A Cult
  11. Most Likely To Join A Cult
  12. Most Likely To Be Arrested
  13. Most Likely To Arrest Someone
  14. Most Likely To Meet The King
  15. Most Likely To Be Publicly Executed
  16. Most Likely To Ascend To Godhood
  17. Most Likely To Slay A Dragon
  18. Most Likely To Marry A Dragon
  19. Most Likely To Be Resurrected
  20. Most Likely To Defeat A Lich
  21. Best Sword Fighter
  22. Best Spellcaster
  23. Most Agile
  24. Most Likely To Die To Falling Rocks
  25. Most Likely To Be Granted A Wish
  26. Most Likely To Be Charmed
  27. Most Likely To Resort To Cannibalism
  28. Most Likely To Lead An Army
  29. Most Likely To Become A Teacher
  30. Most Likely To Commit A War Crime On Accident
  31. Most Likely To Commit A War Crime On Purpose
  32. Most Likely To Get A Bounty On Their Head
  33. Most Likely To Rescue A Princess
  34. Most Likely To Kidnap A Princess
  35. Most Likely To Get Lost At Sea
  36. Most Likely To Start A Duel
  37. Most Likely To Die In A Duel
  38. Most Likely To Pass Out Drunk In An Alley
  39. Most Likely To Get Lost
  40. Most Likely To Injure Themselves
  41. Most Likely To Own A Tavern
  42. Most Likely To Destroy A Tavern
  43. Most Likely To Be Worshipped By Tribals
  44. Most Likely To Discover Long-lost Knowledge
  45. Most Likely To Go Insane
  46. Most Likely To Get Trapped In Another Dimension
  47. Most Likely To Move To Another Dimension
  48. Most Likely To Be Forgotten
  49. Most Likely To Sacrifice A Virgin
  50. Most Likely To Be Sacrificed
  51. Mest Climber
  52. Best Swimmer
  53. Best Archer
  54. Most Charming
  55. Most Dangerous
  56. Most Likely To Get Framed
  57. Most Likely To Be Permanently Disfigured
  58. Most Likely To Practice Necromancy
  59. Most Likely To Die To A Trap
  60. Most Likely To Be Manipulated
  61. Best Ocean Navigator
  62. Best Subterranean Navigator
  63. Most Likely To Summon A Demon
  64. Most Likely To Win A Dance-off
  65. Most Likely To Lose A Dance-off
  66. Most Likely To Murder An Innocent
  67. Most Likely To Rob A Shop
  68. Most Likely To Sink A Ship
  69. Most Likely To Use Disguises Regularly
  70. Most Likely To Gain A Nickname
  71. Most Likely To Be Buried In A Proper Grave
  72. Most Likely To Fight In An Arena
  73. Most Likely To Die Shortly After Succeeding
  74. Most Likely To Forget Their Own Name
  75. Most Likely To Disappear Without A Trace
  76. Most Likely To Destroy An Entire Village
  77. Most Likely To Do Something Catastrophically Wrong
  78. Most Likely To Do Something Catastrophically Right
  79. Most Likely To Have An Evil Twin
  80. Most Likely To Sacrifice Themselves To Save Another
  81. Most Likely To Date A Different Species
  82. Most Likely To Lose An Artifact Of Great Power
  83. Most Likely To Explode Without Warning
  84. Most Likely To Frame Themselves To Hide A Different Crime
  85. Most Likely To Be Enslaved
  86. Most Likely To Enslave Something
  87. Most Likely To Prevent The Apocalypse
  88. Most Likely To Start The Apocalypse
  89. Most Likely To End The Apocalypse
  90. Most Likely To Polymorph Permanently
  91. Most Likely To Start A War
  92. Most Likely To End A War
  93. Most Likely To Tame Everything They Encounter
  94. Most Likely To Commit A Hate Crime
  95. Most Likely To Be The Target Of A Hate Crime
  96. Most Likely To Found A Village
  97. Most Likely To Be The Subject Of An Epic
  98. Most Likely To Write An Epic
  99. Most Likely To Develop An Unhealthy Obsession
  100. Most Likely To Eat Anything They Kill

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