One hundred superlatives that get awarded in Adventuring School.
d100 | Entry |
---|---|
1 | Most Likely To Retire Early |
2 | Most Likely To Catch On Fire |
3 | Most Likely To Sell Their Soul |
4 | Most Likely To Become Immortal |
5 | Most Likely To Work For A Beholder |
6 | Most Likely To Marry A Doppelgänger |
7 | Most Stealthy |
8 | Most Likely To Arm Wrestle An Orc |
9 | Most Likely To Be Eaten By A Mimic |
10 | Most Likely To Start A Cult |
11 | Most Likely To Join A Cult |
12 | Most Likely To Be Arrested |
13 | Most Likely To Arrest Someone |
14 | Most Likely To Meet The King |
15 | Most Likely To Be Publicly Executed |
16 | Most Likely To Ascend To Godhood |
17 | Most Likely To Slay A Dragon |
18 | Most Likely To Marry A Dragon |
19 | Most Likely To Be Resurrected |
20 | Most Likely To Defeat A Lich |
21 | Best Sword Fighter |
22 | Best Spellcaster |
23 | Most Agile |
24 | Most Likely To Die To Falling Rocks |
25 | Most Likely To Be Granted A Wish |
26 | Most Likely To Be Charmed |
27 | Most Likely To Resort To Cannibalism |
28 | Most Likely To Lead An Army |
29 | Most Likely To Become A Teacher |
30 | Most Likely To Commit A War Crime On Accident |
31 | Most Likely To Commit A War Crime On Purpose |
32 | Most Likely To Get A Bounty On Their Head |
33 | Most Likely To Rescue A Princess |
34 | Most Likely To Kidnap A Princess |
35 | Most Likely To Get Lost At Sea |
36 | Most Likely To Start A Duel |
37 | Most Likely To Die In A Duel |
38 | Most Likely To Pass Out Drunk In An Alley |
39 | Most Likely To Get Lost |
40 | Most Likely To Injure Themselves |
41 | Most Likely To Own A Tavern |
42 | Most Likely To Destroy A Tavern |
43 | Most Likely To Be Worshipped By Tribals |
44 | Most Likely To Discover Long-lost Knowledge |
45 | Most Likely To Go Insane |
46 | Most Likely To Get Trapped In Another Dimension |
47 | Most Likely To Move To Another Dimension |
48 | Most Likely To Be Forgotten |
49 | Most Likely To Sacrifice A Virgin |
50 | Most Likely To Be Sacrificed |
51 | Mest Climber |
52 | Best Swimmer |
53 | Best Archer |
54 | Most Charming |
55 | Most Dangerous |
56 | Most Likely To Get Framed |
57 | Most Likely To Be Permanently Disfigured |
58 | Most Likely To Practice Necromancy |
59 | Most Likely To Die To A Trap |
60 | Most Likely To Be Manipulated |
61 | Best Ocean Navigator |
62 | Best Subterranean Navigator |
63 | Most Likely To Summon A Demon |
64 | Most Likely To Win A Dance-off |
65 | Most Likely To Lose A Dance-off |
66 | Most Likely To Murder An Innocent |
67 | Most Likely To Rob A Shop |
68 | Most Likely To Sink A Ship |
69 | Most Likely To Use Disguises Regularly |
70 | Most Likely To Gain A Nickname |
71 | Most Likely To Be Buried In A Proper Grave |
72 | Most Likely To Fight In An Arena |
73 | Most Likely To Die Shortly After Succeeding |
74 | Most Likely To Forget Their Own Name |
75 | Most Likely To Disappear Without A Trace |
76 | Most Likely To Destroy An Entire Village |
77 | Most Likely To Do Something Catastrophically Wrong |
78 | Most Likely To Do Something Catastrophically Right |
79 | Most Likely To Have An Evil Twin |
80 | Most Likely To Sacrifice Themselves To Save Another |
81 | Most Likely To Date A Different Species |
82 | Most Likely To Lose An Artifact Of Great Power |
83 | Most Likely To Explode Without Warning |
84 | Most Likely To Frame Themselves To Hide A Different Crime |
85 | Most Likely To Be Enslaved |
86 | Most Likely To Enslave Something |
87 | Most Likely To Prevent The Apocalypse |
88 | Most Likely To Start The Apocalypse |
89 | Most Likely To End The Apocalypse |
90 | Most Likely To Polymorph Permanently |
91 | Most Likely To Start A War |
92 | Most Likely To End A War |
93 | Most Likely To Tame Everything They Encounter |
94 | Most Likely To Commit A Hate Crime |
95 | Most Likely To Be The Target Of A Hate Crime |
96 | Most Likely To Found A Village |
97 | Most Likely To Be The Subject Of An Epic |
98 | Most Likely To Write An Epic |
99 | Most Likely To Develop An Unhealthy Obsession |
100 | Most Likely To Eat Anything They Kill |