One hundred different deities and the domains that they control. Use these to generate a pantheon for your fantasy world.
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1 | Acus, Deity of Interrogation, and Discerner of Concealed Truths - Confessions are often quite intense affairs and this deity's Inquisitors are ruthless pursuers of any who intentionally conceal or twist the truth with lies. |
2 | Aerithel, The God of Premature/Untimely Death - Whenever a person dies before their time has truly come, they come into the embrace of Aerithel, who guides them into what comes after their mortal life. The rumors go that Aerithel was once mortal, but they exchanged their life for their child's when it was at death's door. Although the deity of death was moved by the sacrifice, this act of protection broke the normal rules of life and death. Now, Aerithel spends their time in servitude to the deity of death, repaying the debt that is owed. They are worshiped by families of those who have gotten sick at a young age, who have been sent to war, and who have chosen or been forced into a dangerous life. They pray so that Aerithel may not take them before their time has come. Their symbol is a wreath of evergreen branches and budded flowers. |
3 | Al Breed, God of Insults - a lanky, naked figure with 4 arms and with four mouths replacing other parts of his face. While not malicious by nature, he enjoys creative slander and taunts and protects those who really mean it from the worst harm that follows those insults. |
4 | Althea, Goddess of Sympathy - Depicted as a beautiful woman with a rose. They say she will fall in love with a mortal and spend his life together and then move on after his death, though her personality will be forever molded. |
5 | Annacing, God of Annoyances - Visualized as a short woman, dressed in golden, yet humble clothing. She is the god of minor things that can annoy someone, like a spatula making the kitchen drawer not open, untied shoelaces, and other small annoyances. A prayer to Annacing can be a small annoyance for others. Symbol is of a woman's face with an annoyed expression. |
6 | Aonir, God of Wanderers - Aonir doesn't have an organized clergy or even a single church. His faith is spread by The Walkers, his priests, along roads and into the wilderness. His depictions show a humanoid wearing a large hooded cloak, hiding any features, carrying a long walking stick or staff. Anyone is welcome to take up wandering in his name. His holy symbol is five stars, forming a rough upside-down cross. |
7 | Aou’uyoõ-uh’uouo - The ancient goddess of the written word, said to be the first deity to encourage her followers to be educated by sharing knowledge through writings. |
8 | Arwyth, Demigoddess of Sport, Ball Courts, Blood, and Beheadings - No sporting event is truly holy until someone bleeds or loses their head in honor of this strange God. |
9 | Aurelios, God of the Feather - Son of the Sungod, the Featherfather is the protector of all birds, great or small. Depicted as a great phoenix, descending from the sun, Aurelios is worshiped by sentient bird races and sometimes sailors, who offer sacrifices to the Featherfather to send them a seabird to guide their way. Aurelios especially favors the storks and whoever slays them, risks provoking his wrath. |
10 | Auvre, God of the Poor and Homeless - A small but tall walking man covered in rags, his face mostly hidden but seems malnourished. People say he is seen to care and feed the outcasts, but also hinder those who try to escape their misery. |
11 | Aydogan, King of the Drowned - Every man and woman who drown at sea join and become a part of Aydogan's ever-growing body. A mess of bloated bodies with a single man, sailors pray to Aydogan they do not become a part of him. |
12 | Baaradar, God of Magical Secrets - One of the first gods of the universe, the true form of this god is unknown, although people claim to have seen him in the form of an amethyst dragon. This god knows all the possible spells of the universe, some of which are extremely dangerous, such as gigantic fireballs that conjure up red dragons. People who discover and use such spells are transformed into magical aberrations by Baaradar. |
13 | Bokkenob/Kobbenok, Gods of Mirrors - It's said that the primordial serpent Bokbenok rampaged for eons, only stopping once he had eaten everything there was to eat. He made for himself a mirror of burnished electrum, so he could consume the reflected world, too. But in his hubris, he forgot that his reflection had the same idea, and as he dove in, his reflection dove out. The two merged and warped, and now the two-headed god-serpent Bokkenob slithers across the real world, while the two-tailed Kobbenok lurks in the reflection... or is Bokkenob's world the reflection and Kobbenok's the real? |
14 | Borraka, the Goddess of Misfortune - Cheats and Thieves leave a single coin of their earnings for the day to Borraka, as they have caused misfortune to others. It is said that if you don't leave an offering, a simple twist of fate will make sure you are caught the next time you try to cheat someone. |
15 | Caedmyrm, God of Kept Oaths - Caedmyrm is often referenced as the “Oathsman” or “Vowkeeper” in many mortal promises. Caedmyrm is most often depicted as a shaggy red- haired and long bearded warrior with one eye, always with the unchanging symbols of a large bronze spear and an open palmed hand. When a mortal swears an oath in his name, it appears as a rune upon the shaft of his spear. If the oath is kept and the rune fades. Otherwise the oathbreaker is subject to the ire of a god and all it’s worldly consequences. |
16 | Cahira, The Passionate Blade, Goddess of War, Passion, and Poetry - She is depicted as a warrior woman, with either brunette or red hair, a glaive in one hand with a beautiful shield in the other, and a cape filled with runic writing. Stories say she is the first skald, enchanting her fellow warriors with courage and power. |
17 | Calypso, Goddess of Sailors - A god born between the elemental plane of air and water, she is the patron saint of those that take to the seas. Depicted as a pirate queen. |
18 | Chonall, the Beastly Saint - A being that always appears in the form of a beast, it is the saint of the normal and weak beasts of the world, those who are threatened by monstrous races and might logically be at the brink of extinction at times. Followers are druids and animal friends. |
19 | Chramshaw of the Salt Sea - An enormous Narwhal swimming in shallow coastal waters only worshiped by a small sect of pearl divers who believe the whale protects them from sharks. |
20 | Corcair the Horse Eater - The Lady of Swine and Hunger: A primeval force, manifesting as a profound, all consuming hunger. She inspires those unlucky enough to cross her path with her blessing. |
21 | Cornucop, the God of Merriment (and Feathers) - He revels in flashiness and celebration and lives his life in a perpetual state of one or the other, but usually both. It is traditional in most areas to say a quick prayer to Cornucop just before large gatherings, parades, festivals, and other big social events - sports the top half of a bright green, anthropomorphic toucan with colorful feathers, and the lower half of a human male. Both halves are covered up (thank the gods) by a flashy silk toga. |
22 | Crow, God of Balance and Justice - He guides mortals through their consciousness and through the interactions of other living things. Crow is depicted as, well you know, a crow, except it's an enormous crow. |
23 | Cyglea, Goddess of Streams and Rivers - A humble deity that appears as either a dragonfly, a swan or a sparkling trout. She does not have a dedicated cult, but it is customary to hum a song to her or offer her a small tribute before asking for her favor. She gives clean water, fish and safe passage to those that treat her with consideration. Some believe that floods and mysterious drownings happen when she is angered by people disturbing her offspring, the mythical Golden Newt. |
24 | Deff, the Deity of Death - He is the white embrace of nothingness and the gnashing of teeth in the dark. Deff serves simply as a bringer of death. |
25 | Deliath, Goddess of Sustain and Sacrifice - Depicted as a blue shimmering woman with hands resembling two fishes. She is said to remind the fishers and hunters to only take what they need, so that they will have their needs fulfilled another day. |
26 | Deus, God of Graciousness - Somewhat vague depictions though a muscular and bearded man is often a main depiction, though he may be depicted as any race depending on who portrays him. |
27 | Dramborleg, God of Axes - Visualized as a large hairy man. The race changes based on the believers' race. A prayer to Dramborleg is done by drawing blood along the edge of the blade. This is most often your own blood, for workmen and loggers don't kill others, but for warriors it can be the blood of the fallen. Symbol is that of a bearded ax with a drop of blood dripping for it's edge. |
28 | Dò-Hé - Not a deity in the standard sense, but a magical crystal that was once found. It has magical powers of protection (abjuration) and would protect the area where it is found with magical protection, mostly keeping undead out. Over a long period of time, the crystal itself and its magic shrunk until nothing is left of it (or so it is said), but the core concept of protection remains within the church that was formed from the ideas and concepts the crystal once had. |
29 | Eniorima, the Martyr - Wise, solemn, and stern, Eniorima reigns over major decisions, sacrifice, and martyrdom. Those who have given their lives in sacrifice for a major cause find blessings given by Eniorima in their name. Eniorima’s influence in the mortal realm is quiet but great, as he aids them in life decisions. Temples and shrines to Eniorima also feature names or smaller shrines to those hailed as martyrs in a city or land. |
30 | Gibagub, the Lost - A forgotten deity that attempts to influence anyone that encounters a shrine or idol depicting it. It's domain is a large catacomb derelict and abandoned. Gibagub will entrance you with tales of its lavish domain but it's just a trick to trap you there. |
31 | Grandfather Dream - Depicted as a horned toad, Grandfather Dream protects those who are dreaming and lost. He always knows the way to the waking world. |
32 | Harmonia, the Graceful - The goddess of music, Harmonia often acts as a muse for her followers. Her domain is a cascading forested mountain range and a grand palace. The birds sing exemplary songs in chorus. You can hear wonderful melodies carried in the wind. The only low notes serve as harmony. |
33 | Hess, God of Carnal Desire - Not only sex, but also good food and fine textiles. His followers believe that comforts and wants of the body should be met, and his temples often double as inns. His symbol is a sandal (it is said he invented them) and bread studded with dates. |
34 | Hleiðar of Feast and Famine - A giant who resembles a half-skeletonized elk. It lurks near isolated houses around times of festivities. Watching through windows, Hleiðar watches families to decide whether they are deserving. |
35 | Huhtala,The Deer - A nature deity that takes the form of a large deer. Although it has cervine form, it walks on its hind legs, its antlers rising to the canopy. It is the cycle of predator and prey, embodying both in equal part. Woe to the hunter who becomes the hunted. |
36 | Ildaveph, Goddess of the Sky - Ildaveph prefers to remain distant and mysterious, and never manifests before mortals. She is said to take the form of an old woman who levitates through the air, with long white hair that moves on its own accord. |
37 | Ilium, God of Seers - The many eyed god of knowledge and divination only aids those willing to act as his spies. Followers of the All-Seeing-God are required to whisper their secrets to the ear of the holy statue of their god, found in every temple of Ilium. As a reward the followers gain sight beyond sight and can ask their god for a divination. |
38 | Inebria, Dwarf Goddess of Drink and the Hearth - She often appears as a younger paprika haired dwarf with eyebrow rings, wearing a jeweled gorget and chestwrap, a thin loose skirt and rope sandals. She carries two frothy covered brass mugs--one for blessings, one for curses; there's no reliable way of determining which she pours from--and a frying pan, well worn from both fighting, and cooking. |
39 | Ishtara, Goddess of Enlightenment - Patron to monks, hermits and stoners. Is said to have blessed certain plants with the properties to help you towards the deep spiritual enlightenment. Followers offer a prayer to her before delving into deep meditation. She grants her blessing to those who invest years in this endeavor. |
40 | Kain, the dominion - A frightful and powerful deity, Kain rules over an endless battlefield. Uncountable ranks slam into each other every moment and when the last man falls, Kain raises them again as sport or spectacle. He grows weary of the repetition and aims to achieve the perfect strategy of warfare. One day when his plan is perfect he'll release his endless army on whatever plane would resist him. |
41 | Kapasaikan, the God of Spices - Friend to chefs and merchants. She is honored by the discovery and creation of new flavors and dishes. In times of dire need her favored can call upon her to assault their enemies with unbearable spiciness. |
42 | Khurissu, God of Pranks - Khurissu appears as a greenish-tan male Tiefling with deep green, feathery hair and four insectoid wings covered by a golden shell. He rarely wears anything other than an ornate loincloth (think "patterned rug" looking). He often chooses to take the form of a small green orb when dealing with mortals. Khurissu whispers suggestions to the to-be prankster, goading them into performing increasingly dangerous pranks for his own entertainment. |
43 | Kitaal, the Loyal - an honorable deity that rewards it's followers with loyal companionship. A prayer to Thrall may bring a useful ally to your aide. His domain is a vast palace with open fields instead of courtyards. Brave soldiers and warriors that died protecting their comrades are held in high esteem in Kitaal's realm. |
44 | Klikschnak’nak, Father of Animal Speech - Beloved by druids around the lands, the God of Chittering Screeches is never portrayed as an image, but only as the warning call of a protective mother blue fox or great northern badger. |
45 | Knastus (Nast-oos), Ascendant of Fate - Depicted as one head with two visages in opposite directions, one face gaunt, the other cherub-like. When encountered, the ascendant takes on whatever form is most forgettable. Devotees of Knastus leave offerings of edge balanced coins or whatever they can balance on an edge. Knastus makes no favorites, makes no promises, and abhors followers of strict law and chaos. A friend of nature and druids alike. |
46 | Ko, Goddess of Shame - Ko is said to be able to see into the hearts of all beings and see their insecurities and past humiliations. She believes the truth of existence is suffering and abasement. To her, those that do not share this view are woefully deluded as she must educate them to the truth. Ko appears as a slight youthful woman in ashen robes of mourning. Much of her face is hidden by a veil so that only her mouth can be seen. |
47 | Korlan, God of Peace - He is known to mediate conflicts among gods. People make sacrifices of burning weapons to Korlan to end wars or to celebrate a peaceful year. Appearing as a frail and delicate old man, he is still respected, by gods and mortals alike, for his great wisdom and powerful magic. |
48 | Kuntolé the Devout, God of Worship - A meta-deity of sorts, Kuntolé is who the people turn to when they fear their prayers are going to deaf ears or if they are uncertain they practice their worship correctly. Kuntolé favors the devout, the zealous and disciplined. It does not care for the worship of itself, but will subtly guide others to the proper worship of other gods. |
49 | Larone the Quiet, God of Shadows and Dust - He brings healing and peace to the traumatized and welcomes those who slip away from life in the dead of night. |
50 | Lastat, God of Memories - An ever-changing cloud of structures and colors, that is sometimes remembered in situations that never happened. Followers of Lastat ask others to tell them their most precious memories, so that they can share it and won't get lost. |
51 | Libros the Scribe, Patron of Books - Appears as a wispy-haired old wizard wearing spectacles, robes and pointy hat or as a book with infinite pages. He records and safeguards a copy of every book his followers have read in his massive library realm. |
52 | Lofira, Goddess of Salvation - Sometimes appears when the mortal soul crosses through the ethereal on their journey to an afterlife. She shines as a light at the very edge of their vision and brings them a sliver of sentience with her presence. If they reach her, she offers an alternative, a way to her own paradise instead of the judgment that awaits them. She is an enemy of the established order of judgment gods such as Kelemvor or Osiris. The price for entering her paradise is to be cleansed of evil, which she does through a violent procedure where the darkest thoughts, emotions and tendencies get deposited in the Shadowfell. For some, this changes their identity significantly, but may be the only escape for certain evil characters. Followers are often elderly people that are unsure of their fate after death, and pray for her to come to them. |
53 | Lokysos, the God of Rain - Lokysos takes the form of a colossal water elemental. Farmers who worship Lokysos leave small empty bowls in the middle of their gardens, to signal to Lokysos that they need water for their crops. |
54 | Lor, Deity of Storytelling and Myths - A being that shifts its shape between many different people and animals, with the only way of recognising them through the smell of ink. Lor is worshiped by writers, who they help embellish and strengthen their stories. They also catalog and store the creation of new urban and rural stories that are believed in by the local community within their sanctuaries. They do this by hiding in the shadows of these societies. They are often worshiped in order to gain information about these myths, which they show off through their ability to shapeshift and shadows. |
55 | Lu'sshar, God of Gluttony - This strange entity usually taking the form of a giant black ooze comes from the Abyss, where it has destroyed many layers. Part of its power has been locked up in Carceri, where the entity has no power. Unable to emerge from the abyss, Lu'sshar uses mortals to destroy all life in the material plane and to release his essence from Carceri. |
56 | Lux, Bastion of Light, Goddess of the Sun, Farming, Fertility - Depicted a young woman always sitting cross legged, she has bright red hair, sun kissed skin, and her eyes are rays of pure light. She used to be a part of Balance, until they split forcibly. |
57 | Malu-Mal, God of Orchards - Many an adventurer recalls wandering through a barren orchard, stomach rumbling, when they spot a rotund, red-cheeked gentleman humming to himself as he prunes the trees. He doesn't say much - just a nod and a tip of his wide-brimmed hat - but a few plump, crisp apples always seem to land at the traveler's feet. |
58 | Meto, The Fate Bender, God of Chance, Ambition, and Fortune - He is depicted as a man in his late twenties/early thirties, in peak physical shape, curly blonde hair. Wearing purple silk robes with a gold headband with a exotic gem in the middle. Ancient stories say that Meto was once a human who made a deal with the gods, if he was able to beat them in games of their choosing, he would ascend. One by one, he defeated them through sheer luck, and thus, became a god. |
59 | Mizmara, the Plaguebringer - A weaver of pestilence and death, Mizmara targets those civilizations that thrive too much, those that run rampant through nature and become overbearing on the world around them. The Yuan-Ti empire at its height, the giants when they dominated a continent, or humans when they enslaved weaker races and grew fat. Her followers are often maligned, though the truly favored are those that can see the balance of everything. Before she strikes, she gathers her followers in the region (sometimes the actual race she targets) and acts as in a cult or coven to bring her pestilence to where it will work the best. |
60 | Muroggos, the God of Battles - Muroggos takes the form of a stone giant who carries an enormous tower shield. Before a major battle, soldiers will pray to Muroggos for strength to win the battle. Muroggos has been known to appear in the distance of great battles, seemingly to watch over them in enjoyment. |
61 | Muánghòumóg - 'Mother Who Returns All to the Soil After Death, and in Doing Births Life'; Deity of Natural Decay and Mushrooms, as well as a psychopomp upholding the natural cycle of death and rebirth. |
62 | Nanu, the God of Time - Nanu takes the form of a cloaked figure, with a single blue pinpoint light in the center of it. He is said to control the flow of time, and if he ever slumbers, time comes to a standstill for all living beings. |
63 | Nispet the All-Hearing - God of Silence. Often portrayed as a bodiless head with a white bandage wrapped around covering the ears, or occasionally as a broken silver horn, Thieves and Spies will tithe the temple of Nispet. |
64 | Noctifer, The Great Moon Shadow, God of Death, The Moon(s), and the Sea - Depicted usually as a young, extremely pale man, with raven black hair, and deep blue eyes. He once was a god simply called Balance. But, a great battle had happened, and what would have been a fatal blow, split Balance into two. Noctifer, and Lux. |
65 | Nost, God of Oblivion - Widely considered as dangerous if not evil, his influence is felt through the narcotic effects of plants such as the poppy. Children with his “blessing” never feel pain. Most practitioners try to avoid his notice. His priests, unlike most, say his gaze upon them is felt through physical and emotional numbness. Chronic depression is common among those who catch his notice and high priests are often found wasting away in a stupor that can last years. |
66 | Nyla, the Sharp - A bestial goddess, she is often imagined by men as a sleek cat or diving hawk. However, her followers know her better as a pair of snapping jaws, ready to rend the flesh from bone. She offers cunning to those with courage. Speed in exchange for burning earthly trappings. And above all, strength in exchange for the blood of her enemies. Daughter of the Amber Lord, he is cruel and hunts her when she crosses his path. She hates him as she does all her enemies, but she sets her hate aside to stand with him when something threatens the wilds they both inhabit. |
67 | Old Gnath, the God of Teeth - All teeth were borrowed from Old Gnath, and some day Old Gnath will come to reclaim them. Children and pugilists leave the teeth they lose under their pillows at night to hold that day at bay. The phrase "you are what you eat" was inspired by the power of Old Gnath's rare priests, who can transform into the things they consume. |
68 | Oozu, the Snail-God - Most often depicted as a spiral, a closed eye on the end of a stalk, or a fat man lounging in a snail shell. Has a small but dedicated following who preach the ways of leisure and contentment with the small and simple things in life. His temples make offerings by feeding leafy greens to the snails they raise, and maintain public slime-baths. |
69 | Perdita, God of the Lost, Forgotten, and Discarded. Perdita takes the form of an aging beggar. His realm takes the form of a giant labyrinth made of discarded and lost items. Perdita discretely provides aid to travelers who have become lost. There are a few who seek lost knowledge from Perdita. |
70 | Phalanga, Goddess of Dice - An enigmatic figure, rarely encountered except by those with exceptionally poor or excellent luck. Said to be breathtakingly beautiful, veteran gamblers kiss their dice as if they were Her hand. Worshiped and feared by Modrons, who don't dare to speak her name lest she send them tumbling. |
71 | Pilvy, God of Clouds - Pilvy is a mysterious being who takes care of the Clouds. He is sometimes called on when Farmers need to protect their plants from the Sun or on similar occasions. When patterns in the Cloud seem to show some deeper meaning it is also often him who is responsible. Most of the time though he just sits up on one of his fluffy creations with his head in the clouds. |
72 | Pleistos, the Deep Freeze - Often depicted as a massive blue head with two icy tusks rising upwards, and white shaggy hair and beard that perpetually drips frost. Offerings to Pleistos include ritual gatherings in the open, where individuals endure a night in the bare cold, and the absence of fire. This is most often done during the Winter, though some cultures do this year round. Failure to revere Pleistos, some say will cause him to punish the world by holding it in his jaws, as the world enters a prolonged period of glacial expansion. |
73 | Ridlex, the Convoluted - the god of riddles, Ridlex tests his followers with complex puzzles and riddles. His realm is an Escher style maze and none have navigated the treacherous traps and puzzles to approach him. He yearns for the day that his wit is challenged as his previous paragons have disappointed him. |
74 | Saradomin - God of Order. When appearing to mortals, Saradomin will take on the form of a blue-hued aasimar standing 8ft tall, with dazzlingly white wings. His followers preach peace and security, but would take any actions necessary to achieve this, morality be damned. |
75 | Sefeteris, the Muse of Hubris - A minor and maligned god whose domain is disrespect towards the gods and refutation of the divine order. Grants her favor to megalomaniacs, tragic heroes, time-travelers, liches, and the like. Her symbols are the crooked chain and the fractured tower. |
76 | Selmnac - God of Patience often called upon during times of stress, anxiety, and frustration. |
77 | Siggie, Father Crow, God of Trickery, Chaos, and Rebellion - He is depicted as a hunch backed man, with a raven mask covering half of his face. He tends to give pranks to his followers that can go too far, one story says that is how a major plague broke out during a specific age hundreds of years ago. |
78 | Solzion, the Zealous - A warrior-god which has become obsessed with the blood-war and taking an active role in it. He demands that his followers do everything in their power to prepare themselves to fight by his side after their death, where he will call on their souls. This includes securing weaker souls to march with them, willing or not, and sacrificing magical armaments for his divine armory. Despite his alignment, he does not fight for evil, but follows the notion "fight fire with fire" and supports anything that might give him the edge. |
79 | Suwako - Suwako is the god of mountains and nature. She's kind and gentle. Suwako always keeps an upbeat attitude even if a little drinking helps her do this, and because of this she is seen as the beacon of hope during darker times. She's depicted as a beautiful lady by the lake, but sometimes she's also depicted simply as a frog. Because of this, she's come to be associated with animals typically seen in a lake. Suwako tends to be associated with frogs, but she's also been associated with snakes, lizards, and toads. |
80 | Tala, The Zephyr, Goddess of Messengers, Passage, and Language - She is depicted as a woman with long curly brown hair, sun kissed skin, a white tunic with pieces of armor around it, and winged boots. She brings messages all over the planes and multiverse. She also guides certain souls to certain afterlives, and it's all thought that she taught the people of the world how to speak. |
81 | Thaylorn, the Blade Keeper - The god of weapons of all sorts, he manifests as a living suit of armor bristling with blades and bows and all sorts of objects of harm, bearing a weapon for any occasion. Warriors offer prayer to him that he might take a broken, well loved blade to an afterlife of sorts. |
82 | The Amber Lord - God of Savagery and Wilderness : An ancient and primitive deity that appears as a giant bearded man covered in brown-and-red fur with two huge wooden horns coming from his brow, sometimes shapeshifting into a boar with goat horns and bear claws. Very few people worship him nowadays, but those that do invoke his name when they kill a beast or fall ill. Cruel and indifferent, the Amber Lord gives his blessing to those that prove their willingness to survive in a savage world. |
83 | The Gateman - God of Transition - True neutral: At the end of your life, when the god of the dead has judged you and determined your lot in the afterlife, there awaits the Gateman. On his ring of keys rests a transition to infinite realities. His face, an ever shifting, ever dying and ever reborn face. When heroes are called back to life, it is only by his charity they are allowed. The faces that he becomes too familiar with may find themselves locked out from a death they deny for too long. His holy places are doorways, bridges, gates, birthing rooms and deathbeds. His priests are known to practice locksmithing, door making, midwifing, bridge building, or even providing hospice care. |
84 | Thystos, God of Thorns - Tends to nettles, brambles, and other prickly foliage. His best-known story has him guide a pair of innocent children through a treacherous forest, violently strangling threats when their backs are turned. He isn't worshiped - it's said that merely stooping to smell a rose is enough to gain His favor. |
85 | Trisana, Storm Goddess and Patron of Abandoned Children - She is shrewd of mind and prizes knowledge. If you are caught in one of her storms, whisper a secret and she may spare you. |
86 | Turunen - The Discarded One: A being who takes the form of an old set of clothes which outline themselves into the shape of a human. Turunen is the Lord of all that is thrown away. Anything that has outlived its use will become a part of his domain. |
87 | Tymerius - God of Stars and Space. Being the god of outer space, Tymerius rarely if ever visits the Earth (or whatever the material plane is called). The followers of tymerius believe that meteor showers are messages to be interpreted and asteroids that land are gifts meant for the most faithful. The followers also believe that tymerius is very artistic and made the constellations. |
88 | Uchozu, the Lion God of Laziness - Appears as a giant, gray-maned, half-asleep lion. Appealed with offerings of meat, the more tender the better. In return he grants good sleep and advice on how to work smart not hard, and manipulate others into doing your work for you. Technically not supposed to be worshiped by humanoids at all, but it turns out big cats aren't very faithful followers. |
89 | Vehray - Earth Goddess of the volcanic islands and patron of expectant mothers. She knows well the pain and destruction that accompanies new life. Children born during earthquakes are said to bear her blessing as the goddess helped to share the burden; taking their mother’s pain and ensuring easy deliveries. |
90 | Vythorn the Overgrown, Deity of Exotic Plants - A non-gendered being that is more plant than sentient, it cares for and protects exotic plants around the world, holds such areas sacred and will wander between them. If it is present when such a place is attacked, it will entangle and punish the antagonists. Ones who can recognize the beauty of dangerous plants without wishing to exploit them, can gain its favor. It has a home realm somewhere that is a giant garden of collected exotic plants, making it extremely dangerous to beings that should just pop in. |
91 | Warshino - Goddess of Honey Candies. Good children sometimes wake to find a sweet, hard candy under their pillow. A little gift from the goddess. |
92 | Wolnak the Genius, deity of inventors - A kobold that came to mechanus, learned and ascended by the will of Primus as one of the only kobolds to do so. Now a genius inventor that kobolds and others pray to, but very picky with who he accepts as his followers. They must be geniuses themselves. |
93 | Xemyoth, Goddess of Compost - A younger, shy deity that looks both pale and like midnight, with tattered, moth-eaten clothes and pale eyes that are always always attracting white moths. She's typically invoked by farmers and sewage systems of towns in order to have piles of food rot and excrement remade into very effective fertilizer for crops by the worms, moths, beetles, and other creatures she can summon. Shrines are typically made to show her where to come help, but since she's kind of a god of decomposing, it's not long until the shrines themselves begin to rot and fall apart too. Best to keep them tidy, lest the town start to stink. |
94 | Xox - A formless, shapeless entity that's said to inhabit, and embody, all voids. Its cultists say that anywhere there is nothing, there cannot be nothing, because Nothingness is Xox and Xox is Nothingness. Its temples are silent pitch-black rooms, and Its cultists preach of an impending Non-Event in which all is annihilated and only Xox remains. |
95 | Yosefina - The Great Bird of the Woods: A Goddess who takes the form of an enormous bird with the face of a human woman. She is said to inspire artists with her song, but also serves as a warning to children who enter the woods at night. Those who she carries off with her talons are never seen again. |
96 | Yuánqíshì - Deity of the Wide Grass Sea, 'Ruler of the Verdant Plains', and 'Bringer of Fire Storms'. Worshiped by nomadic herding tribes and some Centaur bands. Symbolized by a nine legged horse. |
97 | Ábharrach - God of Deals and Wagers: Ábharrach is invoked when two groups come to an agreement that must be kept. A force of words and power, he ensures that any agreed to terms are met, even if they do not seem immediately possible. |
98 | Ævarr the Winterbringer - An ancient form of Frost, bundled and obscured by layers of wool. Legend states that Ævarr walks through villages at night on the eve of Winter, checking their fabrics. If It finds the yield unsatisfactory, the town is razed. Some say this is but a legend to encourage the processing of wool before the weather shifts, but every so often, a town disappears. |
99 | Labris, the deity of Endings and the Ferryman to the Underworld - Labris’ chosen humanoid form is that of a young lad with curly blond hair and rosy cheeks: he enjoys the surprise on the faces of the mortals who meet him. His personality is also that one wouldn’t expect from the deity of his specialization: he’s cheerful and outgoing and likes a good drink. Definitely has a dark sense of humor though. His hobby is knitting, and he can do that right there in his boat to the underworld. After all, he doesn’t really have to row to get that thing moving. He’s usually depicted as a hooded figure on a boat that he himself finds boring, so he sometimes appears in the temples just to correct the misconceptions and pose nude in some weird poses with grapes, or in a chair in his knitted socks and sweaters. He does request more goth style every now and then though. People try to worship him by making living creatures sacrifices which he doesn’t really understand why would they give him even more work on what’s supposed to be his holiday, so he sometimes tries to delicately ask priests to substitute it with wine or knitting thread instead. |
100 | Thyhdar, the deity of Chaos - Personality: lively, and about as… chaotic as you would imagine it to be. He has no preferred form and changes his shape multiple times during his interactions with monsters, and is usually depicted in a chimera-type of form. Thyhdar loves games and festivities of all kinds, so that’s the best way to worship him on his Holy Days. One of the most popular games is a ball game that combines the mish-up elements of all the ball games known in the region. The shrines are usually organized in the regions of strange phenomena: such as gravity alterations or regions with uncharacteristic temperatures. |