One hundred different interesting physical traits that a halfling character or NPC might possess.
One hundred of the creepiest, most sinister traits imaginable for the villains of your fantasy world.
What makes this village so special? One hundred different notable features for a village located in a fantasy setting.
This incredible list was submitted by reddit user u/varansl! A massive thank you for your amazing work on this list! Sometimes, you just don’t have a long time to prep for a game, or maybe your players decided…
One hundred different interesting personality traits for the halflings of your fantasy world.
One hundred mini adventures that a thieves’ guild might give your players.
A thieves’ guild is an organization of rogues, criminals, burglars, con artists, beggars, and tricksters. Most major cities have one or more thieves’ guilds growing within it’s seedy underbelly. Some of them are powerful enough to hold some…
Here are one hundred different ways you can show that your main villain is a little deeper and more complex than the players might have originally thought.
One hundred magic items that a scam artist would sell to an unsuspecting player!
When the Villain has the chance to finish off the heroes, why don’t they?
The Great Old Ones are a group of unique, malignant beings of immense power. They reside in various locations (buried beneath mountains, sleeping under the sea, etc.), and once presided over the planet as gods and rulers. Looking…
One hundred different personality traits for the NPCs of your world. Give a random NPC one or two of the following traits to make interactions with them more interesting and memorable.
Religion in a fantasy setting can stem from many sources and be molded and changed to fit the society it was created in as well as be shaped by the just and the corrupt. And all of these…
One hundred strange and interesting customs that players in an unfamiliar region might experience from the local townsfolk.
One hundred non-combat encounters for your fantasy cities.
One hundred evil traits for the villain of your fantasy campaign.
One hundred roleplaying prompts for your characters while they are traveling.
One hundred interesting stories that a retired adventure can relay to the players.
One hundred mysterious fortunes from a fortune teller.
One hundred different things you overhear at a Noble Ball.
One hundred strange cultural traits and quirks to make your elves different.
One hundred plot hooks to help you run your own whodunits.
One hundred dreams that SOUND prophetic, but probably don’t really mean anything. Or do they?
One hundred superlatives that get awarded in Adventuring School.
Just because it’s a fantasy world doesn’t mean the inhabitants aren’t idiots.
One hundred fun games and booths for your players to explore at the local faire.
One hundred secrets that a village tries to hide from outsiders.
One hundred different things your NPC might be thinking!
One hundred different descriptions for what an elf might be wearing.
One hundred personalities for one of the most feared creatures ever: The Beholder.
One hundred colorful hosts, from warm to begrudging and innocent to suspicious.
One hundred roleplaying questions that you can use to further develop your characters.
100 Fascinatingly Specific, Supremely Elegant, and Utterly Useless Skills High Elves Have Acquired During Their 100-Year “Adolescence”
SOMETHING has to happen in that 100 year span, right? What did this high elf spend their time doing?
One hundred riddles (and their answers!) that will leave your players stumped.
Sleeping is the time of greatest vulnerability, during which people are completely unaware to their surroundings. There is no greater horror than waking up and finding out that something odd and terrible happened to you while you were…
One hundred different non-helpful people you meet when looking for information.
One hundred different dramatic situations for any Royal family.
One hundred different interesting starts to a campaign.
One hundred different things you need to do to put that ghost to rest.
One hundred legends and fables that all the locals will be happy to share with you!
One hundred different quirks to give your dwarf more personality.
One hundred different familiars/pets that can accompany you on your travels!
One hundred background stories for your players and NPCs.
One hundred different holidays or festivals for your players to take part in!
One hundred different side quests for when your players go off the rails!
One hundred secret societies for your players to NEVER discover!
Below is a list of one hundred different art installations that your players may come across along a forest or plains trail. These are meant to bring flavor and depth to your fantasy world, and may even lead…
One hundred different bargains that Fey creatures can make with your characters.
A hundred different events that can happen during a long rest.
One hundred non-magical plot twists that DMs can use to spice up their game.